Our Blog

Insights & Updates

Stories, ideas, and news from the SolveX team.

Excellence: The bare minimum you can give your employer

24 September 2026 · Ooreoluwakiitan Aloba from solveX

Excellence: The bare minimum you can give your employer

You can have the qualifications, the experience, the impressive CV, the right job title and somehow, the first thing people say when your name comes up is, “Hmm… working with that person was something else.”

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Why are we all pretending this workplace culture is normal?

17 September 2026 · Ooreoluwakiitan Aloba from solveX

Why are we all pretending this workplace culture is normal?

A healthy workplace culture is where you can work hard without having to prove your loyalty through exhaustion.

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The idea we loved too much to build

15 September 2026 · ohmar from solvex

The idea we loved too much to build

A studio story about the hardest and most useful thing we do, which is to stop.

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The buyer who kept saying the money was sent

12 September 2026 · Ohmar from solveX

The buyer who kept saying the money was sent

What it costs to sell to strangers online, and what it takes to stop being afraid of it. A story from the people we build for.

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Apple finally folded, and the timing is the lesson

11 September 2026 · Rejoice Orjiene

Apple finally folded, and the timing is the lesson

Reading the iPhone Duo launch through three lenses: product, design, and market.

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What we won't build

10 September 2026 · ohmar from solveX

What we won't build

Every studio has a list of what it makes. The more honest list is what it refuses to.

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The problem with "building for Africa"

8 September 2026 · Ohmar from solveX

The problem with "building for Africa"

A continent is not a market, and treating it like one is how good intentions end up producing products nobody uses.

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Community is infrastructure

8 September 2026 · Ohmar from solveX

Community is infrastructure

The most valuable thing we build often isn't a product at all. It's the room the people are standing in.

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Free is not a discount, it's a decision

8 September 2026 · Ohmar from solveX

Free is not a discount, it's a decision

Some things have to be free to reach the people who need them most, and building that way changes everything.

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Distribution is the product

8 September 2026 · Ohmar from solveX

Distribution is the product

In the markets we build for, how a thing reaches people is not an afterthought. It is the thing.

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Designing for a world that doesn't always work

8 September 2026 · Ohmar from solveX

Designing for a world that doesn't always work

When the infrastructure underneath you is unreliable, resilience stops being a feature. It becomes the whole job.

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The information you're not supposed to have

8 September 2026 · Ohmar from solveX

The information you're not supposed to have

So much disadvantage has nothing to do with what you can't do. It's about what you were never told.

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The trust tax

8 September 2026 · Ohmar from solveX

The trust tax

In a market where trust is scarce, every transaction quietly pays a fee. Whoever removes it wins.

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Most products built for immigrants get the problem backwards

7 September 2026 · Ohmar from solveX

Most products built for immigrants get the problem backwards

What building for the diaspora taught us about what people actually need.

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What Lagos taught us about London

7 September 2026 · Ohmar from solveX

What Lagos taught us about London

Building in two cities at once, and how each one keeps the other honest.

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How a small team ships across two markets

7 September 2026 · Ohmar from solveX

How a small team ships across two markets

Four things building wide has taught us about building at all.

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The people the big platforms skip

7 September 2026 · Ohmar from solveX

The people the big platforms skip

Trust, money, and mobility — the three gaps SolveX exists to close.

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